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Basics of Network Simulation
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Objectives

 

After completing this experiment you will be able to:

 

  • Identify ambiguities, inconsistencies and incompleteness from a requirements specification
  • Identify and state functional requirements
  • Identify and state non-functional requirements

 

Time Required

 

Around 3.00 hours

 

After completing this experiment, you can able to :

 

  •  Learn the basic idea about open source network simulator NS2 and how to download, install and work with NS2 using TCL programming.
  • Defining the different agents and their applications like TCP, FTP over TCP, UDP, CBR and CBR over UDP etc.
  • Identifying and solving the installation error of NS2.

 

Introduction

 

The network simulator is discrete event packet level simulator.The network simulator covers a very large number of application of different kind of protocols of different network types consisting of different network elements and traffic models.Network simulator is a package of tools that simulates behavior of networks such as creating network topologies, log events that happen under any load,analyze the events and understand the network. Well the main aim of our first experiment is to learn how to use network simulator and to get acquainted with the simulated objects and understand the operations of network simulation and we also need to analyze the behavior of the simulation object using network simulation.

 

Platform required to run network simulator

 

  • Unix and Unix like systems
  • Linux (Use Fedora or Ubuntu versions)
  • Free BSD
  • SunOS/Solaris
  • Windows 95/98/NT/2000/XP

 

Backend Environment of Network Simulator

 

Network Simulator is mainly based on two languages.They are C++ and OTcl. OTcl is the object oriented version of Tool Command language.The network simulator is a bank of of different network and protocol objects. C++ helps in the following way:

 

  •  It helps to increase the efficiency of simulation.
  • Its is used to provide details of the protocols and their operation.
  • It is used to reduce packet and event processing time.
  • OTcl helps in the following way:
  • With the help of OTcl we can describe different network topologies
  • It helps us to specify the protocols and their applications
  • It allows fast development
  • Tcl is compatible with many platforms and it is flexible for integration
  • Tcl is very easy to use and it is available in free

 

Basics of Tcl Programming (w.r.t. ns2)

 

Before we get into the program we should consider the following things:

 

  1. Initialization and termination aspects of network simulator.
  2. Defining the network nodes,links,queues and topology as well.
  3. Defining the agents and their applications
  4. Network Animator(NAM)
  5. Tracing

 

Initialization

 

To start a new simulator we write

 

  1. set ns [new Simulator]

From the above command we get that a variable ns is being initialized by using the set command. Here the code [new Simulator] is a instantiation of the class Simulator which uses the reserved word 'new'. So we can call all the methods present inside the class simulator by using the variable ns.

 

Creating the output files

1    #To create the trace files we write
2      
3     set tracefile1 [open out.tr w]
4     $ns trace-all $tracefile1
5    
6    #To create the nam files we write
7    
8     set namfile1 [open out.nam w]
9     $ns namtrace-all $namfile

 

In the above we create a output trace file out.tr and a nam visualization file out.nam. But in the Tcl script they are not called by their names declared,while they are called by the pointers initialized for them such as tracefile1 and namfile1 respectively.The line which starts with '#' are commented.The next line opens the file 'out.tr' which is used for writing is declared 'w'.The next line uses a simulator method trace-all by which we will trace all the events in a particular format.

The termination program is done by using a 'finish' procedure

 

01    # Defining the 'finish' procedure'
02    
03    proc finish {} {
04         global ns tracefile1 namfile1
05         $ns flush-trace
06         close $tracefile
07         close $namfile
08         exec nam out.nam &
09         exit 0
10        }

 

In the above the word 'proc' is used to declare a procedure called 'finish'.The word 'global' is used to tell what variables are being used outside the procedure.

 

'flush-trace' is a simulator method that dumps the traces on the respective files.the command 'close' is used to close the trace files and the command 'exec' is used to execute the nam visualization.The command 'exit' closes the application and returns 0 as zero(0) is default for clean exit.

 

In ns we end the program by calling the 'finish' procedure

 

1    #end the program
2    $ns at 125.0 "finish"
 

 

Thus the entire operation ends at 125 seconds.To begin the simulation we will use the command

 

1    #start the the simulation process
2    $ns run
 

 

Defining nodes,links,queues and topology

Way to create a node:
view source
print?
1 set n0 [ns node]

 

In the above we created a node that is pointed by a variable n0.While referring the node in the script we use $n0. Similarly we create another node n2.Now we will set a link between the two nodes.

 

1    $ns duplex-link $n0 $n2 10Mb 10ms DropTail

 

So we are creating a bi-directional link between n0 and n2 with a capacity of 10Mb/sec and a propagation delay of 10ms.

 

In NS an output queue of a node is implemented as a part of a link whose input is that node to handle the overflow at the queue.But if the buffer capacity of the output queue is exceeded then the last packet arrived is dropped and here we will use a 'DropTail' option.Many other options such as RED(Random Early Discard) mechanism, FQ(Fair Queuing), DRR(Deficit Round Robin), SFQ(Stochastic Fair Queuing) are available.

 

So now we will define the buffer capacity of the queue related to the above link

 

1    #Set queue size of the link
2    $ns queue-limit $n0 $n2 20

 

so, if we summarize the above three things we get

 

01    #create nodes
02    
03    set n0 [$ns node]
04    set n1 [$ns node]
05    set n2 [$ns node]
06    set n3 [$ns node]
07    set n4 [$ns node]
08    set n5 [$ns node]
09    
10    #create links between the nodes
11    
12    $ns duplex-link $n0 $n2 10Mb 10ms DropTail
13    $ns duplex-link $n1 $n2 10Mb 10ms DropTail
14    $ns simplex-link $n2 $n3 0.3Mb 100ms DropTail
15    $ns simplex-link $n3 $n2 0.3Mb 100ms DropTail
16    $ns duplex-link $n0 $n2 0.5Mb 40ms DropTail
17    $ns duplex-link $n0 $n2 0.5Mb 40ms DropTail
18    
19    #set queue-size of the link (n2-n3) to 20
20    $ns queue-limit $n2 $n3 20

 

Agents and applications

 

TCP

 

TCP is a dynamic reliable congestion protocol which is used to provide reliable transport of packets from one host to another host by sending acknowledgements on proper transfer or loss of packets.Thus TCP requires bi-directional links in order for acknowledgements to return to the source.

 

Now we will show how to set up tcp connection between two nodes

 

1    #setting a tcp connection
2    
3    set tcp [new Agent/TCP]
4    $ns attach-agent $n0 $tcp
5    set sink [new Agent/TCPSink]
6    $ns attach-agent $n4 $sink
7    $ns connect $tcp $sink
8    $tcp set fid_1
9    $tcp set packetSize_552

 

The command 'set tcp [new Agent/TCP]' gives a pointer called 'tcp' which indicates the tcp agent which is a object of ns.Then the command '$ns attach-agent $n0 $tcp' defines the source node of tcp connection. Next the command 'set sink [new Agent/TCPSink]' defines the destination of tcp by a pointer called sink. The next command '$ns attach-agent $n4 $sink' defines the destination node as n4.Next, the command '$ns connect $tcp $sink' makes the TCP connection between the source and the destination.i.e n0 and n4.When we have several flows such as TCP, UDP etc in a network. So, to identify these flows we mark these flows by using the command '$tcp set fid_1'. In the last line we set the packet size of tcp as 552 while the default packet size of tcp is 1000. 

FTP over TCP

 

File Transfer Protocol(FTP) is a standard mechanism provided by the Internet for transferring files from one host to another. Well this is the most common task expected from a networking or a inter networking . FTP differs from other client server applications in that it establishes between the client and the server. One connection is used for data transfer and other one is used for providing control information. FTP uses the services of the TCP. It needs two connections. The well Known port 21 is used for control connections and the other port 20 is used for data transfer.

 

Well here we will learn in how to run a FTP connection over a TCP

 

1    #Initiating FTP over TCP
2    
3    set ftp [new Application/FTP]
4    $ftp attach-agent $tcp

 

In above,the command 'set ftp [new Application/FTP]' gives a pointer called 'ftp' which indicates the FTP application.Next, we attach the ftp application with tcp agent as FTP uses the services of TCP.

 

UDP

 

The User datagram Protocol is one of the main protocols of the Internet protocol suite.UDP helps the host to send send messages in the form of datagrams to another host which is present in a Internet protocol network without any kind of requirement for channel transmission setup. UDP provides a unreliable service and the datagrams may arrive out of order,appear duplicated, or go missing without notice. UDP assumes that error checking and correction is either not necessary or performed in the application, avoiding the overhead of such processing at the network interface level. Time-sensitive applications often use UDP because dropping packets is preferable to waiting for delayed packets, which may not be an option in a real-time system.

 

Now we will learn how to create a UDP connection in network simulator.

1    # setup a UDP connection
2    set udp [new Agent/UDP]
3    $ns attach-agent $n1 $udp
4    $set null [new Agent/Null]
5    $ns attach-agent $n5 $null
6    $ns connect $udp $null
7    $udp set fid_2

 

Similarly,the command 'set udp [new Agent/UDP]' gives a pointer called 'udp' which indicates the udp agent which is a object of ns.Then the command '$ns attach-agent $n1 $udp' defines the source node of udp connection. Next the command 'set null [new Agent/Null]' defines the destination of udp by a pointer called null. The next command '$ns attach-agent $n5 $null' defines the destination node as n5.Next, the command '$ns connect $udp $null' makes the UDP connection between the source and the destination.i.e n1 and n5.When we have several flows such as TCP,UDP etc in a network. So, to identify these flows we mark these flows by using the command '$udp set fid_2

 

Constant Bit Rate(CBR)

 

Constant Bit Rate (CBR) is a term used in telecommunications, relating to the quality of service.When referring to codecs, constant bit rate encoding means that the rate at which a codec's output data should be consumed is constant. CBR is useful for streaming multimedia content on limited capacity channels since it is the maximum bit rate that matters, not the average, so CBR would be used to take advantage of all of the capacity. CBR would not be the optimal choice for storage as it would not allocate enough data for complex sections (resulting in degraded quality) while wasting data on simple sections.

 

CBR over UDP Connection

 

1    #setup cbr over udp
2     
3    set cbr [new Application/Traffic/CBR]
4    $cbr attach-agent $udp
5    $cbr set packetSize_1000
6    $cbr set rate_0.01Mb
7    $cbr set random _false

 

In the above we define a CBR connection over a UDP one. Well we have already defined the UDP source and UDP agent as same as TCP. Instead of defining the rate we define the time interval between the transmission of packets in the command '$cbr set rate_0.01Mb'. Next, with the help of the command '$cbr set random _false' we can set random noise in cbr traffic.we can keep the noise by setting it to 'false' or we can set the noise on by the command '$cbr set random _1'. We can set by packet size by using the command '$cbr set packetSize_(packetsize).We can set the packet size up to sum value in bytes.

 

Scheduling Events

 

In ns the tcl script defines how to schedule the events or in other words at what time which event will occur and stop. This can be done using the command

$ns at  .

So here in our program we will schedule the ftp and cbr.

1    # scheduling the events

 

2    

 

3    $ns at 0.1 "cbr start"

 

4    $ns at 1.0 "ftp start"

 

5    $ns at 124.0 "ftp stop"

 

6    $ns at 124.5 "cbr stop"

 

Network Animator(NAM)

 

When we will run the above program in ns then we can can visualize the network in the NAM. But instead of giving random positions to the nodes, we can give suitable initial positions to the nodes and can form a suitable topology. So, in our program we can give positions to the nodes in NAM in the following way

 

1    #Give position to the nodes in NAM
2    
3    $ns duplex-link-op $n0 $n2 orient-right-down
4    $ns duplex-link-op $n1 $n2 orient-right-up
5    $ns simplex-link-op $n2 $n3 orient-right
6    $ns simplex-link-op $n3 $n2 orient-left
7    $ns duplex-link-op $n3 $n4 orient-right-up
8    $ns duplex-link-op $n3 $n5 orient-right-down

 

We can also define the color of cbr and tcp packets for identification in NAM.For this we use the following command

 

1    #Marking the flows
2    $ns color1 Blue
3    $ns color2 Red

 

To view the network animator we need to type the command: nam

 

Tracing

 

Tracing Objects

 

NS simulation can produce visualization trace as well as ASCII file corresponding to the events that are registered at the network. While tracing ns inserts four objects: EnqT,DeqT,RecvT & DrpT. EnqT registers information regarding the arrival of packet and is queued at the input queue of the link. When overflow of a packet occurs, then the information of thye dropped packet is registered in DrpT.DeqT holds the information abut the packet that is dequeued instantly.RecvT hold the information about the packet that has been received instantly.

 

 

Structure of Trace files

 

  1. The first field is event.It gives you four possible symbols '+' '-' 'r' 'd'.These four symbols correspond respectively to enqueued, dequeued, received and dropped.
  2. The second field gives the time at which the event occurs
  3. The third field gives you the input node of the link at which the event occurs
  4. The fourth field gives you the the output node at which the event occurs
  5. The fifth field shows the information about the packet type.i.e whether the packet is UDP or TCP
  6. The sixth field gives the packet size
  7. The seventh field give information about some flags
  8. The eight field is the flow id(fid) for IPv6 that a user can set for each flow in a tcl script.It is also used for specifying the color of flow in NAM display
  9. The ninth field is the source address
  10. The tenth field is the destination address
  11. The eleventh field is the network layer protocol's packet sequence number
  12. The last field shows the unique id of packet

 

Following are trace of two events:

 

r 1.84471 2 1 cbr 210 ------- 1 3.0 1.0 195 600
r 1.84566 2 0 ack 40 ------- 2 3.2 0.1 82 602

 

The trace file can be viewed with the cat command:

 

cat out.tr


 

Cite this Simulator:

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